They're a slower paced platforming beat em up, they are a little out of place for a Sonic game, but from a gameplay perspective, there is nothing wrong them. This is where most of the hate towards unleashed comes from. These are the same level in both games, and you'll see every difference I've talked about. However, the PS2 is still pretty good, it's a little stiff, and not as fast as the other game, but it's still fun to play. The PS3 is much better than the PS2, the gameplay is faster, smoother, more fun, the levels are much better, it's just much better. As for the levels, while they have the same general setting (IE tropical jungle ruins, European town, Chinese temple, etc.), they look completely different. I will go into this a bit more in a future post. Why is it not set to the jump button like literally every other Sonic game!? The PS2 does a much better job at not only the homing attack button placement, but the second jump itself. The PS3 does most of the button placements better, except for one my biggest complaint with the PS3 version is that the homing attack is set to. The PS2 version has boost set to O and stomp/slide/drift set to. As for the buttons, both games have odd choices. For some reason, in order to drift on the PS2 you have to use the slide button compared to the R2/L2 drift. Sonic on the PS2 is actually really stiff whereas the PS3 Sonic is really responsive, smooth, and quick. The PS2 has more of a burst of speed, meaning you press it once to boost for a second whereas the PS3 version is much more akin to Generations, which is constant, steady boosts. For starters, the boosts are completely different. Let me just tell you, they're not the same. You try to reach the goal ring, you can boost, homing attack, slide, drift, and sidestep. On paper, both day stages between the 2 games sound like the same thing. But seriously the opening cutscene is incredibly epic and is probably my favorite opening cutscene in gaming. As much as I hate to admit it, the Sonic series has some bad cutscenes: Adventure, Adventure 2, Heroes, Colors, Lost world, etc. Like I said, it's the best story in the series and the cutscenes are also the best in the series. Yes, it's cool, but how does stretchy arms go with werewolves?) at night, and his incredible speed in the day, he must bring the 7 Chaos emeralds to each of the Gaia temples across the globe to restore their power and put the world back together. So with his newfound form with great strength and stretchy arms (I don't understand this. After surviving the fall (what I'd tell you), he meets a new character named Chip who has lost all his memories. Eggman then sends Sonic (and the Chaos Emeralds) plummeting towards the surface to his doom but if past games have any indication, Sonic will unrealistically survive this fall. After a premature awakening, Dark Gaia can't sustain his own weight and collapses and spreads across the planet. Eggman then uses that energy into a cannon to literally shatter the planet to awaken Dark Gaia, basically like this god of darkness, from the Earth's core. Eggman tricks Sonic into a stasis field and drains the Emeralds of their energy, while also somehow turning Sonic into the Werehog. When Eggman grabs Sonic, Sonic turns Super in the first 30 seconds of the game and destroys his armada. You start off in this incredibly epic opening on an armada of ships on the edge of space, Sonic facing of against tons of robots, then Eggman appears in a mech. The story as well as the cutscenes is hands down the best in the entire series. So are you ready? Let's Begin!īefore I go into the differences between the game, let's talk about the story. Also, so I'm not steadily being redundant by saying "Sonic Unleashed PS2/Wii" and "Sonic Unleashed PS3/Xbox 360" over and over again, I'm simply just going to call them the PS3 version and the PS2 version. Instead of doing individual reviews of each game, I decided to just compare each version while still reviewing each game at the same time. Both versions are really good and one is fantastic. Sonic Unleashed has not been received by critics very well, but let just say how WRONG they are. Gameplay, levels, cities, even the menu system, and so much more. We're not talking about Super Mario 64 and SM64 DS different, we're talking SM64 and Super Mario Sunshine different! The only thing these games have in common is the story, music, locations, bosses, and similar gimmicks. Despite having the same name, they are 2 entirely different games. For those who are not familiar, they are 2 different versions of Sonic Unleashed, one on the PS2/Wii and one on the PS3/Xbox 360. Forces comes out literally tomorrow, and I'm ecstatic! And just today I've finished my 10 game Sonic marathon.
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